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Amazing Technicolor Sharks

When you start a new C3 world, your aquarium has a variety of colorful rainbow sharklings, but as time goes on they tend to become... not very rainbow. That does make sense, because offspring will have colors between those of their parents, so over the generations the colors will tend to go toward the middle of the color wheel. But maybe with a little tweaking, this could be fixed!

I do love that I can open C3/DS cos scripts and get the initial injection code, rather than having to backwards engineer it as in C1 and C2. Given how complicated many of the objects in C3/DS are, this sort of modification may well have been impossible without this small change in code accessibility! Here's the initial shark script - with a lot of unnecessary empty lines removed. Actually, this whole script seems to contain a lot of unnecessary stuff, such as a reps loop that runs once, or object variables that are set but never referenced. It feels very much like code that was never cleaned up after they got it functional.