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Hitting the Reset Button, Again

So, after adding the Medical Monitor and X-ray agents to my world and finding that all the Norns had been rendered sterile, I realized I'd need to start over. It was just a question of how much so - introduce generation 1.5, or full reset? I hatched the existing eggs and found that the population was... skewed. This wasn't going to work. And since I decided to also add the agent that removes seasonal gender bias, I'd need to remake the world again. As such, I've decided to put the second gen creatures up here for download. As before, they come with a mutation report as well as their parents' and their own genome file.

Medical Mysteries

 Eden is once again beset by one mysterious problem after another, and I cannot for the life of me tell what's wrong. I was streaming this session for some friends and may have forgotten to take as many screenshots as normal. Oh well!

First, I suddenly lost Meadowglade the Treehugger and Berrycove the Bengal Norn, for no apparent reason. In hindsight, I have a screenshot of Meadowglade shortly before his death that shows high levels of injury, thanks to a sickness I was slow to cure. I imagine Berrycove suffered the same fate.

I also caught Streamivy the Grendel hanging out in the airlock, and pulled him out before he could jettison himself into space, much to the amusement of those watching the stream. I then picked up a trout from the Woodland to airlock and show them what happens when something gets airlocked. The fish disappearing in a puff of smoke kicked off a round of hysterical laughter!

The Tide is Turning

It's been a crazy week at work, and I needed something relatively calm to unwind with. Taking a break from working on my Pathfinder mod, I dipped into Creatures 2 for a while. I figured, with generation 1 winding down, I should get a head start on prepping generation 2 for the world, so I coaxed Magni out of the incubator cave and settled him into his new home in the trees above the swamp. 

With the cave free, I could get to work teaching the next generation, so they'd all be ready for the world when their time came. I decided to start with the Mernorns, but there was one catch: they're all male.

Creatures 3 and Docking Station are now on Steam

I never thought I'd see this day, but Docking Station and all the breed packs are now available for free on Steam, with Creatures 3 also available for six bucks. Tell your friends!


A Minor Update

I haven't been playing Creatures much as of late, between work being absolutely hectic and being eyeball-deep in modding Pathfinder: Wrath of the Righteous. But this morning, being too exhausted from the chaos of my job this week to continue more mentally taxing work, I decided to settle in for a relaxing little round of Creatures 2. 

Nothing particularly wild happened, which is good, because I needed the break. That said, once I get my energy back, I'll be vanishing back into WOTR for a while.

Bjorn wandered in the swamp, Sigurd hung out in the desert, and Magni lazed about in the incubator room. Inga's age was showing, but didn't darken her spirit, and aside from occasionally getting stuck on the airlock door, mostly took care of herself.

I focused on getting Sigurd into a better location, as the desert is not friendly to Norns, and he was quite hungry. I lured him over to the calendar tree, where he made friends with the Grendel. 

I had a brief scare when the Observation Kit reported Magni and Bjorn as sick, but it turned out they'd just eaten some badplants. At some point, Bjorn went up the lift and across the glass walkway, so I activated the teleporter and sent him elsewhere. Ultimately, he ended up joining Sigurd by the calendar tree.

At this point, everyone is well over six hours old, and I suppose Mernorns must age faster than their land dwelling counterparts, because nobody else is going gray yet. They've got quite a bit of time left in them, yet!