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Out with the old

After much thought, I made a decision. All eggs would be stashed in my inventory, and once the existing population died out, I'd hatch the eggs and put them up for download on the blog. The world itself would be the same, but I'd be starting from scratch with the creatures.

Fig, Acacia, Spruce, and Sequoia were hanging out in the Woodland, in a very loud feedback loop of opinions about each other. Maple and Sycamore had extracted themselves from the noise and gone to the Jungle for a respite. Daisy had similarly moved to escape the noisy boys and was chilling on the bramboo terrace. Amaranth, Carnation, and Tulip were in the Meso with Dogwood the Grendel, while his brother Coconut was off doing his own thing somewhere.

Alas, my comments about the Grendels behaving surprisingly well were apparently tempting fate, because I was a split second too slow to intervene when Dogwood unexpectedly turned on poor Amaranth and killed her. At least he had the decency to look like he felt guilty about it, something he didn't bother to replicate when he killed Tulip. Carnation, however, with her Hardman blood, could hold her own and gave him what-for when he picked a fight with her. In the moments after that, I got another death notification for Fig, though I'm not sure of the cause in that case.

I brought both Grendels back to the now-nearly-empty Meso with Carnation so I could keep a close eye on them and properly discipline anyone who stepped out of line. Meanwhile, Sequoia wandered out to the Desert, and Acacia passed on from old age. With Fig and Spruce hurting for company, Daisy finally came down to join them, and Sycamore returned from his trip to the Jungle. The population continued to slowly dwindle until only Carnation, Sequoia, Maple, and the Grendels were left. With so few remaining, I gathered everyone in the Meso.

Coconut was unhappy with the Meso and hopped through the offline portal back to the Woodland, where he happily remained for the rest of his days. I intercepted his replacement egg and put it underwater for safekeeping, along with Dogwood's replacement egg. I did the same as the Ettins passed, although for now I think I'm just going to leave those eggs unhatched.

Speaking of eggs, Carnation decided to bring one last egg into the world before her generation passed the torch. Soon, she was the only one left, and not long after, she too shuffled off her mortal coil.

But with her passing, it was time to hatch the eggs. As they won't be remaining in my world, I'm not doing genetic analysis on them. However, I have run the mutation finder script on each of them. Each Norn comes with its own and its parents' genetics files and the mutation report, so you can examine the mutations with the C3 Genetics Kit on your own.

Note: These Norns use the CFF Genomes and will not crossbreed well with non-CFF creatures!

Bluebell
5th Gen, Daughter of Tulip and Hazel.
6 new mutations: 1 Receptor, 1 Reaction, 1 Instinct, 3 Pigment Bleeds.
Cypress
5th Gen, Son of Carnation and Sequoia.
0 new mutations.
Edelweiss
4th Gen, Daughter of Tulip and Sequoia.
3 new mutations: 1 Receptor, 1 Stimulus, 1 Pigment Bleed.
Hibiscus
5th Gen, Daughter of Carnation and Hazel.
3 new mutations: 1 Reaction, 1 Stimulus, 1 Instinct.
Juniper
3rd Gen, Son of Rose and Spruce.
6 new mutations: 2 Receptors, 1 Emitter, 1 Half-life, 2 Pigment Bleeds.
Poppy
4th Gen, Daughter of Amaranth and Sequoia.
5 new mutations: 1 Receptor, 2 Instincts, 2 Pigment Bleeds.
Violet
4th Gen, Daughter of Foxglove and Sequoia.
5 new mutations: 3 Receptors, 1 Reaction, 1 Pigment Bleed.

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