And eventually, they did breed! I hatched three new Norns this session, one from each female. Ruinbile fathered the first, but Witchphlegm apparently decided not to let Rotgut have a turn, so he's yet to produce any children. A shame, because Witchphlegm's coloration is by far the most obnoxious.
The firstborn child was little Vileblight, with a rich autumn orange coloration (although the pure RGB value is more of a dull brick red: 160, 128, 128). She has five mutations: two stimuli, one emitter, and two receptors. The emitter and one receptor are very small and inconsequential value changes. Since my modified Toxic Norns have slightly different gene numbering than a standard CFF Toxic, I'll put their gene numbers in parentheses after the "normal" gene number.Organ: "Current Organ(Gonad)", Tissue: "<no tissue>", Locus: "Repair Rate". Chemical: "Prostaglandin".
Analogue: Output = 0.0 + ((Signal - 0.0) * 0.588).
Organ: "Current Organ(Gonad)", Tissue: "<no tissue>", Locus: "Reaction Rate". Chemical: "Prostaglandin".
Analogue: Output = 0.0 + ((Signal - 0.0) * 0.588).
Prostaglandin normally aids in healing an injured organ, and this particular receptor is for the reproductive organ. In this case, it'll instead affect the speed of chemical reactions that are classified under this organ. I don't expect that to be a problem for a Toxic Norn.
Organ: "Current Organ(Hungerly Drive Overwhelmsion)", Tissue: "<no tissue>", Locus: "Injury". Chemical: "Antibody 4".
Analogue: Output = 0.0 + ((Signal - 0.0) * 0.231).
Organ: "Current Organ(Hungerly Drive Overwhelmsion)", Tissue: "<no tissue>", Locus: "Injury". Chemical: "Antibody 4".
Analogue: Output = 0.004 + ((Signal - 0.0) * 0.231).
This means there will always be a small amount of injury to this organ. However, it's a trace amount, and not a particularly vital organ, so I'm not concerned.
Stimulus: "Eaten animal", Significance: "0". Reaction: "Default (quiescent)", Intensity: "0".
-0.105 Hunger for protein, [S] -0.056 Hunger for fat, [S] +0.129 Protein, [S] +0.073 Fat.
Stimulus: "Eaten detritus", Significance: "0". Reaction: "Default (quiescent)", Intensity: "0".
-0.105 Hunger for protein, [S] -0.056 Hunger for fat, [S] +0.129 Protein, [S] +0.073 Fat.
Now this is interesting, especially given that Vileblight still has the actual "eaten detritus" stimulus intact as well. That one is set up to give protein and starch, but with this one, she'll also be able to get fats from detritus - assuming both stimuli work.
The next hatchling was Shadowvile. Despite the name, he's bright, having inherited his father's obnoxious green coloration. He did get some contribution from his mother's reduced blue channel, but it did nothing to temper the radioactive green (128, 192, 96)! He's what the Flight Rising community calls an Eyeburner. He's got three mutations, one of which I could see no difference in. One was a half-life change where anger-based stress has a half-life of 17.1 seconds instead of 15.5 seconds. The last was a receptor mutation.Organ: "Current Organ(Lung)", Tissue: "<no tissue>", Locus: "Injury". Chemical: "Antibody 4".
Analogue: Output = 0.0 + ((Signal - 0.0) * 0.227).
Organ: "Current Organ(Lung)", Tissue: "<no tissue>", Locus: "Injury". Chemical: "Antibody 4".
Analogue: Output = 0.0 - ((Signal - 0.0) * 0.227).
Once again, I'm not sure if I'm correctly interpreting the formula for an inverted receptor, or how values are clamped for these functions. This could mean nothing or it could mean one of his lungs is injured by the lack of Antibody 4; but whatever the meaning, he's got two lungs so he should be fine.
I spent some time trying to coax Foulvenom to breed with Rotgut or Witchphlegm (as Ruinbile had wandered off to do his own thing), and was rewarded with a third egg. Wondering what color Norn lay inside, I rushed off to hatch it... only to be met with Darkgrease, whose pigment values are perfectly balanced at 128. Yep. Well, okay, maybe he'll have some interesting mutations. Nope, one mutation, which gets autocorrected by the Genetics Kit. Ah well.
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